The work is done, and it's been tested in the wild and had a lot of use over the past 12 months. The extensible Protobuild Manager supports everything everyone is asking for above, and MG doesn't have to maintain it. You can extend it with as many options as you want to give the user by just setting up the template JSON. I also don't know what you mean by limiting UI options. but we have to get in merged before I'm going to spend time on that. Still missing PCL and Shared project support : Also extremely limiting UI options. Why is this? From MG's perspective, it's a lot simpler (no generator to maintain, just the template files and it works in every IDE). I had a closer look through #4295, and it is a lot more complex than we need.
Users just go New Project in Visual Studio, pick the MonoGame template to use, hit Create. With #4295, it's exactly the same as you create new projects in VS now. The VSIX requirements also makes the separate project generator (#4295) a more attractive idea, though it loses the simplicity of selecting 'New Project' in Visual Studio. If you're using VS Code and you want to create a template, you can just do Protobuild.exe -start. Protobuild Manager is not specific to Visual Studio. Visual Studio Code on macOS Installation. By continuing to browse this site, you agree to this use. This site uses cookies for analytics, personalized content and ads. Get Visual Studio Code up and running on Mac (macOS).
Only good non-Windows IDE compatible with MonoGame is Rider and that costs money & isn't open-source. Monogame support for Xamarin Studio or Monodevelop is a bit shaky especially for library references.
I am learning Monogame, I had Xamarin, but since Microsoft release Visual Studio for MAC, I uninstalled Xamarin and install Visual Studio for MAC, I try to install Monogame, but Visual Studio does not show ant Monog&hellip. I am learning Monogame, I had Xamarin, but since Microsoft release Visual Studio for MAC, I uninstalled Xamarin and install Visual Studio for MAC, I try to install Monogame, but Visual Studio does not show ant Monogame Project Template.
Oh, I didn't see this conversation my preference would be the separate template generator, because then I could also use VS code instead of a Full VS and enable a better dev workflow for all platforms, not beholden to VS